๐Ÿฒ Wumpus Justify

Say why you move. Reasoning is what's scored โ€” a lucky guess scores nothing; sound reasoning that gets you killed scores full marks.

world: โ€” coach: local rules ๐Ÿ“œ rules โš™ settings

Pick a cave

same seed = same cave for the whole class
AI coach: checkingโ€ฆ
Module 3 ยท PECST522 Artificial Intelligence ยท S5 CSE, NSSCE

The rules (that's all of them)

THE WUMPUS WORLD

You are in a 4ร—4 cave. Somewhere there is gold. Also: one Wumpus
(it eats you) and some bottomless pits (you fall).

You can only sense the square you are standing on:

  STENCH  โ†’ the Wumpus is in an ADJACENT square (up/down/left/right)
  BREEZE  โ†’ a pit is in an ADJACENT square
  GLITTER โ†’ the gold is HERE
  BUMP    โ†’ you walked into a wall
  SCREAM  โ†’ you shot the Wumpus and killed it (heard anywhere)

"Adjacent" NEVER means diagonal.

You start at [1,1], which is safe.
You have ONE arrow.
You win by grabbing the gold and returning to [1,1].

THE CATCH: before every move, you must type WHY that square is
safe. A lucky guess scores nothing. Good reasoning that gets you
killed scores full marks.

How reasoning is scored โ€” one point each per move: R1 cite a real percept at a square you visited ยท R2 the conclusion follows by the adjacency rule ยท R3 combine two observations (not on the first move) ยท R4 your certainty matches what you proved. Details.

Squares are [column,row]; [1,1] is bottom-left, exactly as on the projected slide. Tap an adjacent square to move. Use ๐Ÿšฉ to mark squares SAFE / PIT? / WUMPUS? โ€” the difference between "proved safe" and "not yet proved dangerous" is the whole lesson.