🐲 Wumpus Justify

Say why you move. Reasoning is what's scored — a lucky guess scores nothing; sound reasoning that gets you killed scores full marks.

world: — coach: local rules 📜 rules ⚙ settings

Pick a cave

same seed = same cave for the whole class
AI coach: checking…
Module 3 · PECST522 Artificial Intelligence · S5 CSE, NSSCE

The rules (that's all of them)

THE WUMPUS WORLD

You are in a 4×4 cave. Somewhere there is gold. Also: one Wumpus
(it eats you) and some bottomless pits (you fall).

You can only sense the square you are standing on:

  STENCH  → the Wumpus is in an ADJACENT square (up/down/left/right)
  BREEZE  → a pit is in an ADJACENT square
  GLITTER → the gold is HERE
  BUMP    → you walked into a wall
  SCREAM  → you shot the Wumpus and killed it (heard anywhere)

"Adjacent" NEVER means diagonal.

You start at [1,1], which is safe.
You have ONE arrow.
You win by grabbing the gold and returning to [1,1].

THE CATCH: before every move, you must type WHY that square is
safe. A lucky guess scores nothing. Good reasoning that gets you
killed scores full marks.

How reasoning is scored — one point each per move: R1 cite a real percept at a square you visited · R2 the conclusion follows by the adjacency rule · R3 combine two observations (not on the first move) · R4 your certainty matches what you proved. Details.

Squares are [column,row]; [1,1] is bottom-left, exactly as on the projected slide. Tap an adjacent square to move. Use 🚩 to mark squares SAFE / PIT? / WUMPUS? — the difference between "proved safe" and "not yet proved dangerous" is the whole lesson.