Pick a cave
same seed = same cave for the whole class
AI coach: checkingโฆ
Module 3 ยท PECST522 Artificial Intelligence ยท S5 CSE, NSSCE
The rules (that's all of them)
THE WUMPUS WORLD You are in a 4ร4 cave. Somewhere there is gold. Also: one Wumpus (it eats you) and some bottomless pits (you fall). You can only sense the square you are standing on: STENCH โ the Wumpus is in an ADJACENT square (up/down/left/right) BREEZE โ a pit is in an ADJACENT square GLITTER โ the gold is HERE BUMP โ you walked into a wall SCREAM โ you shot the Wumpus and killed it (heard anywhere) "Adjacent" NEVER means diagonal. You start at [1,1], which is safe. You have ONE arrow. You win by grabbing the gold and returning to [1,1]. THE CATCH: before every move, you must type WHY that square is safe. A lucky guess scores nothing. Good reasoning that gets you killed scores full marks.
How reasoning is scored โ one point each per move: R1 cite a real percept at a square you visited ยท R2 the conclusion follows by the adjacency rule ยท R3 combine two observations (not on the first move) ยท R4 your certainty matches what you proved. Details.
Squares are [column,row]; [1,1] is bottom-left, exactly as on the projected slide. Tap an adjacent square to move. Use ๐ฉ to mark squares SAFE / PIT? / WUMPUS? โ the difference between "proved safe" and "not yet proved dangerous" is the whole lesson.
0 / 0REASONING SCORE (the one that matters) ยท how is it scored?
aliveSURVIVAL ยท 0 moves ยท no gold
Flag accuracy: no SAFE flags yet.
๐ Knowledge base
Rules (background knowledge)
B(c,r) โ a pit is in a square adjacent to (c,r)
S(c,r) โ the Wumpus is in a square adjacent to (c,r)
G(c,r) โ the gold is at (c,r)
adjacent = up, down, left, right โ never diagonal ยท exactly one Wumpus
Percept sentences โ TELL (added automatically at every square)
Derived sentences โ yours (from your justifications, or added below)
Your reasoning, move by move
Nothing yet. Tap a square next to you.